graphics.h
21d20
< extern	short	    solid[];
33,34c32
< typedef	short	    *PATTERN;
< typedef	int	    COLORT;
---
> typedef	short	    *PATTERN,*COLOR;
raster.h
15,20d14
< #ifdef COLOR
< extern RASTER screen0;
< extern RASTER screen1;
< extern RASTER screen2;
< extern RASTER screen3;
< #endif
22a17,19
> 
> #define BLACK	0
> #define WHITE	1
ucode.h
57a58
> #define GP_PGSF		0x800F          /* page_select_fill */
59a61
> #define GP_TEXT		0x8012          /* text */
61,66d62
< #ifdef COLOR
< #define GP_SLUT		0x8020		/* set_lookup */
< #define GP_SCOLOR	0x8021		/* set_color */
< 
< #define LUTSIZE		16		/* look-up table size */
< #endif COLOR
window.h
31,34c31,32
< 	COLORT		color;
< 	COLORT		bcolor;
< 	PATTERN		pattern;
< 	PATTERN		bpattern;
---
> 	COLOR		color;
> 	COLOR		bcolor;
52,53c50,51
< 	COLORT		fcolor[NTILES];	/* forground color foor each tile */
< 	COLORT		bcolor[NTILES]; /* background color for each tile */
---
> 	COLOR		fcolor[NTILES];	/* forground color foor each tile */
> 	COLOR		bcolor[NTILES]; /* background color for each tile */
