Xtetris.boxSize:			16
Xtetris.eraseStipple:			stripe4
Xtetris.useScoreFile:			false
Xtetris*Background:			black
Xtetris*BorderColor:			white
Xtetris*Font:				-*-helvetica-bold-r-*-*-*-120-*-*-*-*-*-*
Xtetris.Frame*ScoreItem.string:		"Pos  Name             Score  Rows Lev Machine When "
Xtetris.Frame*sensitive:		true
Xtetris.Frame.Buttons*width:		80
Xtetris.Frame.Buttons.NewGame.Label:	Reset
Xtetris.Frame.Buttons.NewGame.fromHoriz:	Start
Xtetris.Frame.Buttons.NewGame.fromVert:	Start
Xtetris.Frame.Buttons.NewGame.horizDistance:	-82
Xtetris.Frame.Buttons.NewGame.translations:	#augment \
					<Btn1Down>,<Btn1Up>:NewGame() notify()
Xtetris.Frame.Buttons.Pause.Label:	Stop
Xtetris.Frame.Buttons.Pause.mapWhenManaged:	false
Xtetris.Frame.Buttons.Pause.translations:	#override \
					<Btn1Down>,<Btn1Up>:Pause()
Xtetris.Frame.Buttons.Quit.Label:	Quit
Xtetris.Frame.Buttons.Quit.fromHoriz:	Start
Xtetris.Frame.Buttons.Quit.fromVert:	NewGame
Xtetris.Frame.Buttons.Quit.horizDistance:	-82
Xtetris.Frame.Buttons.Quit.sensitive:	true
Xtetris.Frame.Buttons.Quit.translations:	#augment \
					<Btn1Down>,<Btn1Up>:Quit() notify()
Xtetris.Frame.Buttons.Scores.Label:	Scores
Xtetris.Frame.Buttons.Scores.fromHoriz:	Start
Xtetris.Frame.Buttons.Scores.fromVert:	Quit
Xtetris.Frame.Buttons.Scores.horizDistance:	-82
Xtetris.Frame.Buttons.Scores.translations:	#augment \
					<Btn1Down>,<Btn1Up>:Scores() notify()
Xtetris.Frame.Buttons.Start.Label:	Start
Xtetris.Frame.Buttons.Start.resizeable:	true
Xtetris.Frame.Buttons.Start.sensitive:	true
Xtetris.Frame.Buttons.Start.translations:	#override \
					<Btn1Down>,<Btn1Up>:Start()
Xtetris.Frame.Buttons.borderWidth:	0
Xtetris.Frame.Buttons.fromVert:		Status
Xtetris.Frame.Buttons.hSpace:		0
Xtetris.Frame.Buttons.vertDistance:	10
Xtetris.Frame.Buttons.width:		100
Xtetris.Frame.Canvas.fromHoriz:		TitleBar
Xtetris.Frame.Canvas.fromVert:		TitleBar
Xtetris.Frame.Canvas.height:		480
Xtetris.Frame.Canvas.sensitive:		true
Xtetris.Frame.Canvas.translations: \
				      <Expose>:Refresh() \n\
				      !Shift<Btn1Down>:RotateCCW() \n\
				      !<Btn1Down>:MoveLeft() \n\
				      !Shift<Btn3Down>:RotateCW() \n\
				      !<Btn3Down>:MoveRight() \n\
				      !Shift<Btn2Down>:Drop() \n
Xtetris.Frame.Canvas.accelerators: \
				      <Key>space:Drop() \n\
				      <Key>h:MoveLeft() \n\
				      <Key>q:Quit() \n\
				      <Key>p:Pause() \n\
				      <Key>s:Start() \n\
				      <Key>r:NewGame() \n\
				      <Key>Left:MoveLeft() \n\
				      <Key>j:RotateCW() \n\
				      <Key>Down:RotateCW() \n\
				      <Key>k:RotateCCW() \n\
				      <Key>Up:RotateCCW() \n\
				      <Key>l:MoveRight() \n\
				      <Key>Right:MoveRight() \n
Xtetris.Frame.Canvas.vertDistance:	-22
Xtetris.Frame.Canvas.width:		160
Xtetris.Frame.NextObject.borderWidth:	0
Xtetris.Frame.NextObject.fromHoriz:	TitleBar
Xtetris.Frame.NextObject.fromVert:	NextObjectLabel
Xtetris.Frame.NextObject.height:	64
Xtetris.Frame.NextObject.horizDistance:	-100
Xtetris.Frame.NextObject.width:		64
Xtetris.Frame.NextObject.translations: \
				      <Expose>:Refresh() \n
Xtetris.Frame.NextObjectLabel.Label:	Next Object
Xtetris.Frame.NextObjectLabel.borderWidth:	0
Xtetris.Frame.NextObjectLabel.fromVert:	TitleBar
Xtetris.Frame.NextObjectLabel.vertDistance:	20
Xtetris.Frame.NextObjectLabel.width:	100
Xtetris.Frame.Shadow.fromHoriz:		TitleBar
Xtetris.Frame.Shadow.fromVert:		Canvas
Xtetris.Frame.Shadow.height:		16
Xtetris.Frame.Shadow.width:		160
Xtetris.Frame.Shadow.translations: \
				      <Expose>:Refresh() \n
Xtetris.Frame.Status*borderWidth:	0
Xtetris.Frame.Status*displayCaret:	false
Xtetris.Frame.Status.Game.resize:	both
Xtetris.Frame.Status.Game.string:	"          "
Xtetris.Frame.Status.Game.width:	80
Xtetris.Frame.Status.Level.string:	Level: 0
Xtetris.Frame.Status.Level.width:	80
Xtetris.Frame.Status.Rows.resize:	both
Xtetris.Frame.Status.Rows.string:	Rows: 0
Xtetris.Frame.Status.Rows.width:	80
Xtetris.Frame.Status.Score.resize:	both
Xtetris.Frame.Status.Score.string:	Score: 0
Xtetris.Frame.Status.Score.width:	80
Xtetris.Frame.Status.borderWidth:	0
Xtetris.Frame.Status.fromVert:		TitleBar
Xtetris.Frame.Status.left:		ChainLeft
Xtetris.Frame.Status.right:		ChainRight
Xtetris.Frame.Status.vertDistance:	175
Xtetris.Frame.Status.width:		100
Xtetris.Frame.TitleBar.Font:		-*-new century schoolbook-*-i-*-*-*-120-*-*-*-*-*-*
Xtetris.Frame.TitleBar.Label:		XTETRIS 2.2
Xtetris.Frame.TitleBar.foreground:	white
Xtetris.Frame.TitleBar.height:		20
Xtetris.Frame.TitleBar.width:		100
Xtetris.Object.stipple:			box16
Xtetris.Object.Background:		black
Xtetris.Score_frame.Score_panel.Done.sensitive:	true
Xtetris.Score_frame.Score_panel.Done.translations:	#augment <Btn1Down>,<Btn1Up>:Done()\n
Xtetris.Score_frame.Score_panel.Score_item.borderWidth:	0
Xtetris.Score_frame.Score_panel.Score_item.displayCaret:	false
Xtetris.Score_frame.Score_panel.Score_item.font:	-*-fixed-medium-r-*-*-*-120-*-*-*-*-*-*
Xtetris.Score_frame.Score_panel.Score_item.resize:	both
Xtetris.Score_frame.Score_panel.Score_item.resizeable:	true
Xtetris.Score_frame.Score_panel.Score_item.string:	"Pos  Name             Score  Rows Lev Machine When "
Xtetris.Score_frame.Score_panel.Score_item.width:	500
Xtetris.Score_panel.Done.sensitive:	true
Xtetris.Score_panel.Done.translations:	#augment <Btn1Down>,<Btn1Up>:Done()\n

! Xtetris*Foreground:			wheat
! Xtetris.Frame.Buttons*borderColor:	darkslategrey
! Xtetris.Frame.Buttons.Pause.Background:	black
! Xtetris.Frame.Buttons.Pause.Foreground:	red
! Xtetris.Frame.Buttons.Start.Background:	black
! Xtetris.Frame.Buttons.Start.Foreground:	green
! Xtetris.Frame.Canvas.background:	darkslategrey
! Xtetris.Frame.Shadow.background:	darkslategrey
! Xtetris.Frame.Status.Game.Foreground:	white
! Xtetris.Frame.TitleBar.background:	blue1
! Xtetris.Frame.TitleBar.borderColor:	blue
! Xtetris.Score_frame.Score_panel.Done.background:	darkslategrey
! Xtetris.Score_panel.Done.background:	darkslategrey
! Xtetris.object0.foreground:		red1
! Xtetris.object0.background:		red4
! Xtetris.object1.foreground:		orange1
! Xtetris.object1.background:		orange4
! Xtetris.object2.foreground:		yellow1
! Xtetris.object2.background:		yellow4
! Xtetris.object3.foreground:		green1
! Xtetris.object3.background:		green4
! Xtetris.object4.foreground:		blue1
! Xtetris.object4.background:		blue4
! Xtetris.object5.foreground:		cyan1
! Xtetris.object5.background:		cyan4
! Xtetris.object6.foreground:		purple1
! Xtetris.object6.background:		purple4

Xtetris*Foreground:			white
Xtetris.Frame.Buttons*borderColor:	white
Xtetris.Frame.TitleBar.background:	black
Xtetris.Frame.TitleBar.borderColor:	white
Xtetris.Object.Foreground:		white
